Feature

Ask once. Compare everyone fairly.

Availability polls replace scattered chat replies with a structured view of who can play and when.

Yes, maybe, or no

A simple three-state answer is enough for most groups. Yes means the time works, maybe means it might work, and no means the organizer should avoid that option if possible.

Because every person answers the same way, the organizer can compare options without rereading an entire chat thread.

The maybe state is important. Gaming plans often fall apart when people are forced to answer yes or no too early. Maybe lets a friend signal interest without pretending the time is guaranteed.

Better than open-ended scheduling

Open-ended questions create messy answers. SteamMeet starts with concrete options, which makes the decision easier and faster.

A good availability poll uses a short list of realistic windows. Too many choices can be as confusing as no choices at all, especially when the group just wants to pick a night and move on.

Useful before and after Steam login

The public demo explains availability with fictional sample votes. Inside the private app, SteamMeet can connect those votes to actual friends, events, availability settings, and calendar details.

The scheduling concept does not depend on any one Steam API field. Even if a friend profile or library is private, the group can still compare time windows and finalize a plan.

Reduce organizer fatigue

The person organizing game night often does the invisible work: asking, reminding, summarizing, and deciding. Structured availability turns that work into a page the group can read together.

That makes the organizer less of a human spreadsheet and more of a captain choosing between clear options.

A shared poll also makes the decision feel fairer. When people can see the options and vote in the same structure, the final time feels less arbitrary.

Availability is different from attendance

A friend saying they are available does not always mean they will attend. SteamMeet treats availability as planning input, then uses events and polls to make the final plan clearer.

That distinction matters for gaming groups because people often want to help choose a time even if they are not completely certain they can join.